Sound Designs
This page contains my sound design work such as music and sound effects. Check out my interactive designs on my interactive designs page.
This piece was composed for my group XR project called Skyboarding done as the capstone project for my XR Prototyping course with XR Bootcamp. It was made for the actual gameplay of the game and the same beat is used for it that was used for the 'Getting On Board' piece used for the game menu. In conjunction with the visuals and the flying board movement it was meant to give the player the feeling of surfing in the grand open sky.
This piece was composed for my group XR project called Skyboarding done as the capstone project for my XR Prototyping course with XR Bootcamp. It was made for the menu scene of the game and was meant to start getting the player ready to play the game starting with its subdued but catchy beat and melody that ramps up. (this piece is loopable)
This piece was composed for my last solo XR project called Short Order Sorter for my XR Prototyping course with XR Bootcamp. It was meant to give the player a rhythmic melody to play the game to and pump them up for sorting (i.e. the main mechanic of the game) something that otherwise may have been dry with no music.
This piece was composed for my group game project called Grayscale done for one of my game courses with Savannah College of Art and Design. It was meant to convey a sense of being on a grand, somewhat melancholy quest and set the tone for the environment of a dark and deep cave system that the game takes place in. (for more information on this project can be found on my Interactive Designs page under Grayscale; this piece is loopable)