top of page
3D & Digital Designs
This page contains my non-interactive designs such as models, animations, and graphics. Check out my interactive designs on my interactive designs page.

Gazebo Scene - 2019
Created from multiple projects using Maya, Adobe Photoshop, and Unreal Engine for a class, this scene featured multiple 3D assets created by myself.

Gazebo Scene - 2019
Created from multiple projects using Maya, Adobe Photoshop, and Unreal Engine for a class, this scene featured multiple 3D assets created by myself.

Gazebo Scene - 2019
Created from multiple projects using Maya, Adobe Photoshop, and Unreal Engine for a class, this scene featured multiple 3D assets created by myself.

Gazebo Scene - 2019
Created from multiple projects using Maya, Adobe Photoshop, and Unreal Engine for a class, this scene featured multiple 3D assets created by myself.

Gazebo Scene - 2019
Created from multiple projects using Maya, Adobe Photoshop, and Unreal Engine for a class, this scene featured multiple 3D assets created by myself.

Gazebo Scene - 2019
Created from multiple projects using Maya, Adobe Photoshop, and Unreal Engine for a class, this scene featured multiple 3D assets created by myself.

Gazebo Scene - 2019 (chest UV)
UV view in Maya of chest from the gazebo scene with textures

Gazebo Scene - 2019 (chest 4-way view)
4-way perspective view in Maya of chest from the gazebo scene

Wall Asset - 2019
This was a wall asset I made for one of my classes. It was modeled and textured in Maya and its textures were made in Photoshop. The wallpaper and brick textures were made from original photos.

Wall Asset Sheet - 2019
This is the asset sheet I made for the wall asset that provides an explanation of its construction and a breakdown of its parts.

Wall Asset (right) - 2019
right angle view of the wall asset

Wall Asset (left) - 2019
left angle view of the wall asset

Wall Asset (LOD example) - 2019
This is a Level Of Detail (LOD) image of the wall asset. It is has lighting turned off and the three instances of the wall asset each have a different poly count with the highest poly count instance being the one closest to the camera. It was meant to be example of how the asset could be optimized for use "in game" using LOD features.

Kubb Scene - 2019
This was a scene I modeled in Blender to make concept images for a Kubb mobile game project. Kubb itself is an ancient game in which players attempt to knock over each other’s blocks before they can attempt to knock over the center "king" block to win the game.

Kubb Scene - 2019
This was a scene I modeled in Blender to make concept images for a Kubb mobile game project. Kubb itself is an ancient game in which players attempt to knock over each other’s blocks before they can attempt to knock over the center "king" block to win the game.

Kubb Scene - 2019
This was a scene I modeled in Blender to make concept images for a Kubb mobile game project. Kubb itself is an ancient game in which players attempt to knock over each other’s blocks before they can attempt to knock over the center "king" block to win the game.

Kubb Scene - 2019
This was a scene I modeled in Blender to make concept images for a Kubb mobile game project. Kubb itself is an ancient game in which players attempt to knock over each other’s blocks before they can attempt to knock over the center "king" block to win the game.

Kubb Scene - 2019
This was a scene I modeled in Blender to make concept images for a Kubb mobile game project. Kubb itself is an ancient game in which players attempt to knock over each other’s blocks before they can attempt to knock over the center "king" block to win the game.

Kubb Scene - 2019
This was a scene I modeled in Blender to make concept images for a Kubb mobile game project. Kubb itself is an ancient game in which players attempt to knock over each other’s blocks before they can attempt to knock over the center "king" block to win the game.

Kubb Scene - 2019
This was a scene I modeled in Blender to make concept images for a Kubb mobile game project. Kubb itself is an ancient game in which players attempt to knock over each other’s blocks before they can attempt to knock over the center "king" block to win the game.

Kubb Scene - 2019
This was a scene I modeled in Blender to make concept images for a Kubb mobile game project. Kubb itself is an ancient game in which players attempt to knock over each other’s blocks before they can attempt to knock over the center "king" block to win the game.

Kubb Scene - 2019
This was a scene I modeled in Blender to make concept images for a Kubb mobile game project. Kubb itself is an ancient game in which players attempt to knock over each other’s blocks before they can attempt to knock over the center "king" block to win the game.

Kubb Scene - 2019
This was a scene I modeled in Blender to make concept images for a Kubb mobile game project. Kubb itself is an ancient game in which players attempt to knock over each other’s blocks before they can attempt to knock over the center "king" block to win the game.

Kubb Scene - 2019
This was a scene I modeled in Blender to make concept images for a Kubb mobile game project. Kubb itself is an ancient game in which players attempt to knock over each other’s blocks before they can attempt to knock over the center "king" block to win the game.

Kubb Scene - 2019
This was a scene I modeled in Blender to make concept images for a Kubb mobile game project. Kubb itself is an ancient game in which players attempt to knock over each other’s blocks before they can attempt to knock over the center "king" block to win the game.

Kubb Scene - 2019
This was a scene I modeled in Blender to make concept images for a Kubb mobile game project. Kubb itself is an ancient game in which players attempt to knock over each other’s blocks before they can attempt to knock over the center "king" block to win the game.

Sample Portfolio Presentation - 2016
This content rich presentation was included as part of my application to a position at SCAD. It contained a few of my class projects and my thoughts on them. (Disclaimer: I do not own Google, Bungie, Microsoft, Activision, or Sony or any of their content, any reference to them or use of their brand or content was for educational purposes only)

Mock Destiny Ad - 2014
This is the standalone mock Destiny ad I made for a class project. The gameplay footage was sourced from my own gameplay using Xbox recording software. The overall video was composed using Adobe After Effects. (Disclaimer: I do not own Bungie or any of their content, any reference to them or use of their brand or content was for educational purposes only)

NX-01 Quickstart Guide (cover) - 2015
This was a double-sided 4 paged brochure design I made for class that features information about the NX-01 - a starship from the Star Trek franchise.
(disclaimer: this work was made for purely educational purposes, I do not own Star Trek or any of its logos, trademarks, etc.)
(disclaimer: this work was made for purely educational purposes, I do not own Star Trek or any of its logos, trademarks, etc.)

NX-01 Quickstart Guide (inside pages) - 2015
The inside pages of the brochure featured this simplified design I made of the starship based on a model with callouts to import parts of the ship. It also includes the basic information about the ship on the left page.
(disclaimer: this work was made for purely educational purposes, I do not own Star Trek or any of its logos, trademarks, etc.)
(disclaimer: this work was made for purely educational purposes, I do not own Star Trek or any of its logos, trademarks, etc.)

Mock Band Gig Poster Design - 2014
Done as a class assignment, this mock gig poster was made as an advertisement for a non-existent tour for the real group- Daft Punk. The objective of the assignment was to make a 11 x 17 inch (tabloid) poster in portrait orientation that was influenced by current culture and visual references from the web, television, and other media. The designs shown here were the best 3 of 5 final designs which were based on 1 of 10 concept sketches. This is some of my earliest work and it showed I needed some improvement on contrast and spacing. It is however one of my favorites as Daft Punk is a favorite musical group of mine, and the embossed command line style text was inspired by heavy computer influences associated with Daft Punk from their RAM album and movie score for TRON: Legacy. They were made using Adobe Photoshop and Illustrator.
(disclaimer: this project was made for educational purposes only;
I do not own or represent Daft Punk in any way)



Pool Table - 2014
This is an animated pool table scene created in Maya with assets I made for a class project.

Mock Book Covers - 2014
These mock book cover designs for real books were made for class projects to learn about layout, type, and color design. The first three are variations of the same cover made for the book The City of Ember by Jeanne DuPrau while the last one was for At Sea by Guy de Maupassant. Each was made in Adobe Photoshop and I tried to capture the setting of each book in their cover's imagery. The At Sea cover also uses some of my own photography.
(disclaimer: I do not own these books in anyway are the property of their respective owners; the covers were made for educational purposes only)
(disclaimer: I do not own these books in anyway are the property of their respective owners; the covers were made for educational purposes only)



bottom of page