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Interactive Designs
This page contains my interactive designs such as games and apps. Check out my GitHub for my public code examples at Techj70 (github.com).
Interactive Design: Text
Xbox Game Camp Atlanta - Dashingers - 2022
* open and look to the bottom right for the link to the playable alpha *
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Dashingers was a game concept project on which I acted as producer and project lead as part of the Xbox Game Camp 2022. We were provided a mentor and regular webinars to hear from and speak with game industry professionals as we strived to conceptualize and produce a playable prototype of a game then pitch it to a board of experts for feedback. I handled all administrative and leadership duties as well as contributed the major share of programming, design (gameplay and graphics), and marketing as I also delegated and included work and ideas from the 6+ team of campers to create a collaborative and cohesive product. At the conclusion of the camp, I was able to publish and pitch our project for the team including the creation of the included teaser trailer (see left) that was shown at the closing ceremony in Atlanta, Georgia.
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Dashingers was a game concept project on which I acted as producer and project lead as part of the Xbox Game Camp 2022. We were provided a mentor and regular webinars to hear from and speak with game industry professionals as we strived to conceptualize and produce a playable prototype of a game then pitch it to a board of experts for feedback. I handled all administrative and leadership duties as well as contributed the major share of programming, design (gameplay and graphics), and marketing as I also delegated and included work and ideas from the 6+ team of campers to create a collaborative and cohesive product. At the conclusion of the camp, I was able to publish and pitch our project for the team including the creation of the included teaser trailer (see left) that was shown at the closing ceremony in Atlanta, Georgia.
XR Prototyping Bootcamp - Week 3 - 2021
For my third week I pitched a prototype called Spatium Conscii - a spatial awareness and mental agility training game based on solving 3D puzzles given visual hints while also having questions appear as distractions that need to be answered to continue the game.
Improving from my previous two weeks, I was able to get all of the mechanics I pitched into the project in a week's time and even had a playable level with the puzzle, time and move tracking, hints, pop-up questions, and a win condition! Starting with a focused scope, I wrote my own scripts rather than attempting to use other packages allowing me to make better use of my time. I had some issues/bugs, but I was able to overcome and understand them so I could complete my prototype. The lesson learned was that a focused scope based on creating mechanics with programming aspects you are familiar with can significantly improve your prototype development.
(note: the visual distortion in the video is caused by the display trying to composite the left and right eye views of the VR headset)
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