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Interactive Designs
This page contains my interactive designs such as games and apps. Check out my GitHub for my public code examples at Techj70 (github.com).
Interactive Design: Text
Xbox Game Camp Atlanta - Dashingers - 2022
* open and look to the bottom right for the link to the playable alpha *
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Dashingers was a game concept project on which I acted as producer and project lead as part of the Xbox Game Camp 2022. We were provided a mentor and regular webinars to hear from and speak with game industry professionals as we strived to conceptualize and produce a playable prototype of a game then pitch it to a board of experts for feedback. I handled all administrative and leadership duties as well as contributed the major share of programming, design (gameplay and graphics), and marketing as I also delegated and included work and ideas from the 6+ team of campers to create a collaborative and cohesive product. At the conclusion of the camp, I was able to publish and pitch our project for the team including the creation of the included teaser trailer (see left) that was shown at the closing ceremony in Atlanta, Georgia.
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Dashingers was a game concept project on which I acted as producer and project lead as part of the Xbox Game Camp 2022. We were provided a mentor and regular webinars to hear from and speak with game industry professionals as we strived to conceptualize and produce a playable prototype of a game then pitch it to a board of experts for feedback. I handled all administrative and leadership duties as well as contributed the major share of programming, design (gameplay and graphics), and marketing as I also delegated and included work and ideas from the 6+ team of campers to create a collaborative and cohesive product. At the conclusion of the camp, I was able to publish and pitch our project for the team including the creation of the included teaser trailer (see left) that was shown at the closing ceremony in Atlanta, Georgia.
XR Prototyping Bootcamp - Week 1 - 2021
This is work from my first week in the XR Prototyping Bootcamp presened by XR Bootcamp. I pitched a prototype for a game called Cybervire in which the player takes on the role of an AI trying to combat a viral "fire" outbreak in the metaverse in an effort to preserve important metaverse data by saving structures and users' personal data by rescuing their avatars.
I was able to get a number of the mechanics I pitched into the project in a week's time, but did not have them in a playable level. I became too focused on getting all the mechanics made first so I could use them as needed, so my prototype looked more like just a showcase of the mechanics themselves. The lesson learned was to stick to the core mechanics that get the idea and fun of the game across in a prototype; the other mechanics can be added later.
(note: the visual distortion in the video is caused by the display trying to composite the left and right eye views of the VR headset)
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